Part 3 of the streaming system series on its way

In my spare time, I’ve been working on part 3 of my blog series “Is there hope for your streaming system?“ It’s the core post in the series and includes the derivation of the effective streaming throughput equation. Getting all the equation formatting correct and clarifying the explanations is taking some time, so please bear [...]

Is there hope for your streaming system?
part 2: background

[This is part 2 of a series.] Although this background is presented in the context of open-world console games, this series is relevant to any application with similar data access patterns, including other game genres, other platforms, and at least a few non-game applications. On consoles (e.g. Xbox 360 or PS3), the data set for [...]