PELN the First

I implemented PELN, the Plaintext Electronic Lab Notebook which I had proposed in a preceding post. I followed the original proposal fairly closely, but did make some changes. “peln.exe” is the executable at the heart of the project, written in ANSI C and utilizing SQLite. There are currently only two options for the executable: (1) [...]

PELN logfile?

In the preceding post, I proposed a simple Plaintext Electronic Lab Notebook application (PELN) which I’m going to implement. While writing the post, I had an idea to use a logfile as the source of the entries, but it is only speculative and is not part of the tier 0 plan, so I’m posting about [...]

PELN: Plaintext Electronic Lab Notebook

I currently keep “lab notebooks” on my computers, both at home and at work. I prefer to use plaintext ASCII format, and I check my notebook into my version control software (VCS). My lab notebooks are simple running logs, in reverse-chronological order, and I manually timestamp each entry. I usually view lab notes as permanent-records. [...]

Containment catalyst transformation

I still keep thinking about my CA design for the Containment game, but I hadn’t been able to figure out how to make “catalyst” operate the way that I wanted. But I think I am now close to a solution, and the idea I’m looking at right now could add some interesting gameplay mechanics. Before [...]

Teledyne goin’ well

I just finished my 4th week back at TAI. Things are going pretty well now compared to the issues I was facing the first few weeks. Things aren’t perfect, but I’ve managed to get to the point where I know what the final electronics and software should be (there will probably be some tweaks, but [...]

Trials n tribulations

I’ve been back at TAI only a couple weeks, but I’ve had a heck of a time with my first project. The project I took over was just barely underway and there was a lot that needed to be done to make any real progress. I had to order Microchip PIC microcontrollers (MCUs) and debuggers, [...]